ðŽ āđāļāļāļāļĢāļĩ! Prompt āļŠāļĢāđāļēāļāļ§āļīāļāļĩāđāļ AI āļŠāļēāļĒ Parkour Action āļāļĩāļāļĢāļ°āļāļąāļāļŪāļāļĨāļĨāļĩāļ§āļđāļ (8K HDR / IMAX Quality)
āđāļāļĩāļĒāļāđāļāļĒ āļāļĻāļīāļ āļāļāļĐāđāļŠāļļāļ āļēāļ
ðŽ āđāļāļāļāļĢāļĩ! Prompt āļŠāļĢāđāļēāļāļ§āļīāļāļĩāđāļ AI āļŠāļēāļĒ Parkour Action āļāļĩāļāļĢāļ°āļāļąāļāļŪāļāļĨāļĨāļĩāļ§āļđāļ (8K HDR / IMAX Quality)
āļŠāļ§āļąāļŠāļāļĩāļāļĢāļąāļāđāļāļ·āđāļāļāđ āļāļēāļ§āđāļ§āđāļāļāļāļĢāđāļāļŠāļēāļĒ AI Creator āļāļļāļāļāđāļēāļ! āļ§āļąāļāļāļĩāđāļāļĄāļĄāļĩ Prompt āļ§āļīāļāļĩāđāļāļĢāļ°āļāļąāļāļ āļēāļāļĒāļāļāļĢāđ (Cinematic Live-Action Prompt) āļĄāļēāđāļāļāļāļąāļāļāļĢāļąāļ
āļŠāļģāļŦāļĢāļąāļāđāļāļĢāļāļĩāđāļāļģāļĨāļąāļāļāļēāļĄāļŦāļē Prompt āļŠāđāļāļĨāđ Parkour + Spider-Man Acrobatics āļāļĩāđāļĄāļĩāļāļ§āļēāļĄāļŠāļĄāļāļĢāļīāļāļŠāļđāļ āļĄāļĩāļāļēāļĢāļāļąāļāļĄāļļāļĄāļāļĨāđāļāļ āļāļēāļĢāđāļāļĨāļ·āđāļāļāđāļŦāļ§ āđāļĨāļ°āļāļēāļĢāļĨāļāļĢāļēāļĒāļĨāļ°āđāļāļĩāļĒāļāđāļāļāļ§āļīāļāļēāļāļĩāļāđāļāļ§āļīāļāļēāļāļĩ (Timeline Sequencing) āļĢāļ§āļĄāđāļāļāļķāļāļāļēāļĢāļāļ§āļāļāļļāļĄ Identity āļāļāļāļāļąāļ§āļĨāļ°āļāļĢāđāļŦāđāļāļĢāļāļāļēāļĄ Reference āļ āļēāļāļāđāļāļāļāļąāļ āļŠāļēāļĄāļēāļĢāļāļāđāļāļāļāļĩāđāļāļļāļāļāļĩāđāđāļāļāļĢāļąāļāđāļāđāļāļąāļ AI Video Generator (āđāļāđāļ Sora, Runway Gen-3, Luma Dream Machine, Kling āļŊāļĨāļŊ) āđāļāđāđāļĨāļĒāļāļĢāļąāļ!
ð āđāļŪāđāļĨāļāđāļāļāļ Prompt āļāļļāļāļāļĩāđ:
āļāļ§āļēāļĄāļĒāļēāļ§āļ§āļīāļāļĩāđāļ: 15 āļ§āļīāļāļēāļāļĩ āļŠāđāļāļĨāļ āļēāļ 16:9
āļŠāđāļāļĨāđ: Live-Action āļŠāļĄāļāļĢāļīāļ āļāļļāļāļ āļēāļāļĢāļ°āļāļąāļ 8K HDR / IMAX
āđāļāļāļāļīāļāļāļĨāđāļāļ: ARRI Alexa LF, Anamorphic Lenses, Slow-Motion 120fps āđāļāļāļąāļāļŦāļ§āļ°āļŠāļģāļāļąāļ
āđāļāđāļāļĢāļēāļĒāļĨāļ°āđāļāļĩāļĒāļ: āļĄāļĩāļāļēāļĢāļĢāļ°āļāļļāļĢāļēāļĒāļĨāļ°āđāļāļĩāļĒāļāđāļāđāļāļāļąāļāļāļēāļĄāđāļāļĄāđāđāļĨāļāđ 0.0s - 15.0s āļāļĒāđāļēāļāļāļąāļāđāļāļ
āļāļēāļĢāļāļļāļĄ Identity: āļāļąāļāļāļąāļāđāļŦāđāļĢāļąāļāļĐāļēāđāļāļŦāļāđāļē āļāļĢāļāļāļĄ āđāļĨāļ°āļāļļāļāđāļāđāļāļāļēāļĒāđāļŦāđāļāļĢāļāļāļēāļĄ Image Reference 100%
ð [COPY PROMPT āļāđāļēāļāļĨāđāļēāļāļāļĩāđāđāļāđāļāđāđāļāđāđāļĨāļĒ]
CORE DIRECTIVE: > Generate a 15-second, 8K HDR, IMAX-quality live-action cinematic sequence featuring hyper-realistic parkour and Spider-Man-style swinging acrobatics. The main character MUST retain the exact facial features, hairstyle, skin tone, and clothing (white tank top with blue trim + palm tree graphic, white shorts with blue piping, white sneakers) from Reference Image 1. DO NOT ALTER IDENTITY. Aspect Ratio: 16:9. Frame Rate: 120fps slow-motion for key actions. Weather: Bright sunny day with clear blue sky and natural sunlight. Camera: Kinetic ARRI Alexa LF with anamorphic lenses, dynamic handheld/steadicam/orbit movements, shallow depth of field, lens flares, motion blur on fast transitions.
âąïļ TIMELINE & ACTION BREAKDOWN:
0.0s – 2.5s | ROOFTOP LAUNCH & SALTO > • Shot: Wide-angle low shot from ground level looking up at skyscraper rooftop.
• Action: Character sprints toward edge → explosive leap into air → executes perfect backflip salto (tucked position) mid-air against bright sun backdrop.
• Camera: Rapid dolly-up tracking jump apex → sudden tilt-down to follow descent. Slow-mo 120fps during flip rotation. Sun flare glints off sweat on skin.
• Environment: Glass curtain walls reflecting sunlight with clear city skyline in the background.
2.5s – 4.0s | SPIDER-MAN SWING BETWEEN BUILDINGS > • Shot: Dynamic side-tracking shot parallel to swing arc.
• Action: Character grabs invisible web-line (VFX: translucent energy tether glowing faintly gold) anchored to adjacent building corner → swings in wide pendulum arc between two glass towers. Body rotates naturally with momentum, arms extended, legs trailing.
• Camera: Orbiting drone-like movement around swinger → close-up on determined facial expression mid-swing → pull back to reveal scale of gap crossed. Wind ruffles hair/clothes realistically.
• Physics Note: Swing trajectory follows real-world physics; no floating or unnatural acceleration.
4.0s – 6.0s | CRANE LATTICE PARKOUR (SLOW-MO MASTERPIECE) > • Shot: Extreme low-angle hero shot beneath construction crane lattice structure.
• Action: Character lands silently on narrow steel beam → immediately dives through diagonal gaps in crane’s metal gridwork → rolls upon exit onto lower platform. Every limb placement precise; fabric stretches/compresses authentically during contortions.
• Camera: Handheld shake simulating operator running alongside → rack focus from foreground bars to character emerging → 120fps slow-mo captures dust particles kicked up by shoe contact. Metal textures show rust/weld marks under harsh daylight.
6.0s – 8.5s | HIGHWAY ROOF-TOPPING CHAOS > • Shot: High-speed chase cam mounted on moving vehicle below.
• Action: Character leaps from crane base → clears 3-lane highway filled with speeding cars → lands crouched on roof of red sedan → uses car roof as springboard to next vehicle → repeats twice more while traffic blurs beneath. Cars swerve slightly but avoid collision (realistic driver reactions).
• Camera: Shaky POV from pursuing motorcycle → cut to overhead drone view showing path over traffic → tight close-up on sneakers gripping curved car roofs. Heat haze distorts background slightly.
• Detail: Reflections of character visible on polished car hoods; tire smoke trails behind braking vehicles.
8.5s – 11.0s | WALL-CRAWLING ASCENT > • Shot: Vertical tracking shot ascending building facade.
• Action: After final car jump, character sticks to vertical glass wall using magnetic gloves (subtle VFX: faint blue glow at palms/soles) → crawls upward spider-like, fingers digging into window frames → pauses briefly to glance down before accelerating.
• Camera: Dutch angle emphasizing height → push-in on face showing exertion → wide shot revealing full building scale. Glass reflects clouds/sun dynamically as climber moves.
• Texture Focus: Fingerprints smudge glass; fabric wrinkles under tension; sweat beads roll down temple.
11.0s – 13.5s | FINAL SWING TO DESTINATION ROOFTOP > • Shot: Sweeping crane shot following swing arc toward target building.
• Action: Releases wall → catches new web-line → swings in high arc over street canyon → releases at peak → free-falls 2 stories → lands in three-point stance on destination rooftop with controlled roll. Capeless outfit flows dramatically during fall.
• Camera: Smooth steadicam glide matching swing rhythm → rapid zoom-out upon landing to showcase urban panorama → slight lens distortion on impact.
• Lighting: Golden hour sun casts long shadows across gravel rooftop surface.
13.5s – 15.0s | TENGIL POSE HERO SHOT > • Shot: Low-angle medium close-up framing character waist-up against sunset-hazed skyline.
• Action: Rises smoothly from roll → strikes confident “tengil” pose: one hand on hip, other pointing forward, chin tilted up, smirk playing on lips. Hair settles naturally; clothes settle without stiffness. Hold pose 1.5 seconds.
• Camera: Static lock-on with micro-handheld breath effect → subtle push-in toward eyes → fade to black with lingering lens flare.
• Identity Lock Verification: Facial structure, mole placement, ear shape, haircut length/color, tank top logo position, short hemline, sneaker brand detailing ALL MATCH REFERENCE IMAGE 1 EXACTLY.
ð NEGATIVE PROMPT: > cartoon, anime, cgi render, plastic skin, floating limbs, cloned body parts, distorted face, wrong proportions, extra fingers, missing toes, torn clothes, altered hairstyle, different eye color, watermark, text overlay, UI elements, shaky footage, blurry focus, flat lighting, oversaturated colors, unrealistic gravity, instant teleportation, duplicate characters, modern tech gadgets (phones/watches), weapons, blood, violence beyond athletic stunts.
ðĄ āļāļģāđāļāļ°āļāļģāđāļāļīāđāļĄāđāļāļīāļĄ: āļāļĒāđāļēāļĨāļ·āļĄāđāļāļāļ āļēāļ Reference Image 1 (āļ āļēāļāļāļąāļ§āļĨāļ°āļāļĢāļāđāļāļāļāļąāļ) āđāļāļāļĢāđāļāļĄāļāļąāļāļāļēāļĢāđāļāļāļ§āļīāļāļĩāđāļāļāđāļ§āļĒāļāļ°āļāļĢāļąāļ āđāļāļ·āđāļāđāļŦāđ AI āļāļķāļāļŠāđāļāļĨāđāļāļŦāļāđāļē āļŠāļĩāļāļīāļ§ āđāļĨāļ°āļāļļāļāđāļāđāļāļāļēāļĒāļĄāļēāđāļāđāđāļāđāļāļĒāđāļēāļāļāļđāļāļāđāļāļ 100%
āļŦāļēāļāđāļāļ·āđāļāļāđ āļĨāļāļāļāļģāđāļāđāļāđāļāļąāļāđāļĄāđāļāļĨāļāļąāļ§āđāļŦāļāđāļĨāđāļ§āđāļāđāļāļĨāļĨāļąāļāļāđāđāļāļāđāļŦāļ āđāļ§āļ°āđāļāļēāļāļĨāļīāļāļĄāļēāļāļāļĄāđāļĄāļāļāđāļāļ§āļāļāļąāļāđāļāđāļāļ°āļāļĢāļąāļ! ðĨ
āđāļāļĩāļĒāļāđāļāļĒ āļāļĻāļīāļ āļāļāļĐāđāļŠāļļāļ āļēāļ
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āļāļĢāļēāļĄāđāļē “āđāļāđāļāļāļīāļ” āļāļđāđāļāđāļ§āļĒāđāļāđāļāļ§āļāļĨāđāļĨāļĒāđāļŊ āļāļīāđāļāļāļĩāđāļāļļāđāļāđāļāļ·āđāļāļĄāļēāļāđāļ§āļĒāđāļāļĒ..āļāļĢāļīāļāļŦāļĢāļ·āļ?
10 āļāļąāļāļāļąāļ āđāļĨāļāđāļāđāļāļāļ§āļāļāļĩāđ āļāļēāļĒāļāļĩ 1 āļāļąāļāļĒāļēāļĒāļ 2569 āđāļĄāđāļāđāļēāļŦāļ§āļĒāđāļāļĒ āđāļĨāļāļāļąāļāļŦāļ§āļĒāļŠāļąāļāļāļĢ-āđāļĨāļāļĄāļāļāļĨ āļĄāļēāđāļĢāļāļāļāđāļāļĨāļĩāđāļĒāļāđāļāļ
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āļāļąāļāļ§āļīāļāļąāļĒāļāļģāđāļŦāđ “āđāļāļāļĢāļŠāļĢāđāļēāļāđāļāļāđāļē” āđāļāđ āļŦāļĨāļąāļāļāļģāļĢāļēāļĄāļāļāļ§āđāļēāđāļāđāļāđāļāđāļĄāđāđāļāđāļĄāļēāļāļēāļāļāļ§āđāļēāļĻāļāļ§āļĢāļĢāļĐ
āļĨāļāļ AiPASS āļāļąāđāļāđāļāđ 9 āđāļĄāļāļ§āļąāļāđāļĢāļ āđāļĄāđāļāļĨāđāļĒāļāļ°āļāļĢāļīāļ āđāļāđāļāđāļēāđāļāļēāđāļ§āđ “āļāļģāļāļēāļ” āļĒāļąāļāđāļāļ AI āļāļĢāļĩāļāļąāđāļ§āđāļāđāļĄāđāđāļāđāļŠāļģāļŦāļĢāļąāļāļāļĄ
iPhoneāļāļāļāļąāļāļāļ°āļāļĨāļīāļāļāļāļāļĄāļēāļāļĢāļīāļāļŦāļĢāļ·āļāđāļĄāđ?.
āļāļēāļĒāļāļēāļ Canva āļāļāļāđāļĨāļāđāđāļāđāļāļĢāļīāļāđāļŦāļĄ? āļĄāļ·āļāđāļŦāļĄāđāđāļĢāļīāđāļĄāļāđāļāļāļĒāđāļēāļāđāļĢ